Creative / Development Inspiration 50
This is the 50th Creative and Development Inspiration rundown. That is almost a year of finding best practise articles, and not updating my site to have SSL (I only sorted it yesterday, what a ballache). In any case, this week has been a great one for web articles. From best UX practices, to setting website goals, to infinite scroll, and back to web accessibility. This weeks design development rundown is an eclectic mix.
Website Inspiration
Franco Manca
Kicking this week off with the website inspiration. A website for sourdough pizza. Simple, easy to understand, with subtle (and not so subtle CSS animations). Someones websites don’t need to be astounding to do a great job.
https://www.francomanca.co.uk/
Designer Resources, Examples and Inspiration
UX Design Practices: How to Make Web Interface Scannable
Scannability is one of the most essential factors of website usability. We have so much content at our fingertips, more than as can consume. Due to this websites need to be designed in a way to get the information easily and quickly, so we can go back to Twitter.
https://uxplanet.org/ux-design-practices-how-to-make-web-interface-scannable-2010125c710e
7 Ways to Design For a Global Audience
How you design a website that doesn’t have a clearly defined target audience? Web Designer Depot walk through 7 different steps.
https://www.webdesignerdepot.com/2018/10/7-ways-to-design-for-a-global-audience/
User Experience: How to Improve Your Website UX with Humor and Cuteness
Building a website is all about your users. You need to be aware of your audience and you build your brand identity around them. There are thousands of ways to approach and enhance your website user experience. One of the strategies we are often presented with is using humor and cuteness added to your website style.
https://icons8.com/articles/user-experience-improve-website-ux-humor-cuteness
What is a Design Sprint
Taken from Design Sprint: A Practical Guidebook for Building Great Digital Products. This article breaks down how to maximise the chance of making something people actually want.
https://www.freshtilledsoil.com/what-is-a-design-sprint
Development Snippets, Samples, and Articles
Mouth Expressions with Pug, SVG ad GSAP
Bringing some character to Codepen, Alessandro Falchi as created this brilliant animation that jumps between moods.
https://codepen.io/afalchi82/pen/OBjKyZ
Is Gutenberg the End or a New Beginning for WordPress?
I would argue yes, maybe, depending on the user. Iain from Delicious Brains has a lot of say on the issue. Well worth the read if you are a user of WordPress
https://deliciousbrains.com/wordpress-gutenberg
Stop Building Websites With Infinite Scroll!
I’ll be honest. I was surprised when I saw this article, as I had no idea people still developed sites with infinite scroll. Turns out they do. Please, please stop.
https://logrocket.com/blog/infinite-scroll/
Percy.io
Sold as an all in one visual testing solution, Percy takes screenshots of your site when a new version rolls out. If there any any issues, Percy will tell you!
Web Accessibility for 2019
Today’s content can consist of VR, animation, data visualisations, and video games. As well as the more standard HTML tags. This means a broken experience for those who rely on assertive technologies. How can this be changed moving into 2019?
https://blog.sourcerer.io/building-web-accessibility-in-2019-b4bf16ef5754
A bit of everything
Making Your Design Systems Dynamic
Components are not static. They resize and move with the page. So why are designers designing them as such? Is it due to the tools evolving from a print background?
https://uxdesign.cc/making-your-design-systems-dynamic-644cf1c7d33f
Uber’s Undoing Part III: Redemption
In Design and Development Inspiration 58 I covered the 2 part of this article. Here is the third. A real look at why Uber should get gone (they don’t know what is going on it seems).
http://www.elischiff.com/blog/2018/10/24/ubers-undoing-part-iii-redemption
The Modern Web Design Process: Setting Goals
The first step to a successful website, is working out the point of the website. This seems like common sense, but apparently not.
https://webflow.com/blog/the-modern-web-design-process-setting-goals
User Research is a Team Sport
Big reveal research does not work. As in, one person going away and doing all the work, ending in a presentation does not allow the team to immerse in the user information. The team must be there from the start.
http://www.myddelton.co.uk/blog/user-research-is-a-team-sport